I saw black clouds review2/28/2023 ![]() ![]() The game also suffers from the age-old issue with jittering as the game loads the correct cutscene after a decision. By the time the player knows what decision they’re making, the timer’s run out. At one stage, decision options appear and the countdown starts before the prompts/questions have even been asked. Story aside, there are moments where the game itself doesn’t play well. By “not quite what happened,” he actually means “not even remotely close” as the game’s story goes off on a completely different and seemingly unconnected direction to that we’ve seen so far. The doctor remarks to Kristina about the events so far being “not quite what happened” and she may want to have another go at retelling them. There’s also a point in the middle of the story where it takes an unexpected twist. There was one spot where Kristina suddenly acquired a head injury out of nowhere. The story also has other continuity issues. The problem is the former appeared so infrequently the relationship didn’t seem to matter, while I never spoke to the latter in two entire playthroughs with different decisions. ![]() Most interestingly, the game also measures Kristina’s relationships with Charlotte and Jack. In playthrough two where I saved Kristina’s backside at the first opportunity and left others to their fates, she was called kind-hearted and considerate. In playthrough one where I made every effort to save my friends, Kristina was dubbed self-centered and selfish. As the ending cutscene plays out, Kristina’s friend summarizes her overall personality according to her choices, but these summaries are mixed up. I Saw Black Clouds Review – Making Decisions but the Reasons Aren’t Clearĭecisions don’t just occasionally affect the overall plot they also affect Kristina’s personality traits where she’s scored in honesty, strength, morality, tact, and introspection. It almost seems as though Ghost Dog Films ran out of time or budget to film any more endings and it’s incredibly disappointing. ![]() If you pick the wrong choice, the game rewinds and you replay that section until you pick the ‘right’ sequence of choices. The worst part is the very end where the game doesn’t even pretend to care about your choices. Kristina ran back to her friend while frantically calling her name, which isn’t my definition of cautious. In one case I had the choice to be cautious or run back to my friend. In other places the game does the complete opposite to your decision. However, I made different decisions in two playthroughs yet still saw mostly the same cutscenes and got the same ending. Decisions are supposed to affect the story traits of denial, acceptance, and guilt, each of which are tied to a separate ending. If you run out of time while making a decision, the game will pick a choice for you. Those selections sometimes play out in new cutscenes based on your decisions, but there are moments where the game seems to ignore those choices. There are dozens of timed decisions to make throughout the game my initial playthrough clocked in at just under 200 choices. The amusing thing is he usually follows it up with “I don’t recommend you do that” and there are no prizes for guessing what we do or who we see next. He believes his distant relatives may be the reason behind the curse and is full of useful information to allow Kristina to get to the truth. The retired doctor with little sense of patient confidentiality is one of the most interesting characters. A special mention goes to the therapist with an intimidating bedside manner, whose “office” has a drinks trolley next to the patients’ couch while the rooms are filled with distracting pop art. There’s a reverend who is far too eager to talk about ghosts and curses despite a life rooted in the Christian faith. The characters are only there to drive the plot forward, and that purpose is often at odds with their persona. This script isn’t brilliant, although you get the sense the actors are doing the best with what they’ve been given. I Saw Black Clouds Review – Cursed in More Ways Than OneĪn interactive movie doesn’t have a lot for players to do in terms of gameplay, so the quality of the story is of utmost importance. ![]()
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